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Circular Logic
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Devlog
Apr 29 Changelog
April 29, 2019
by
BunsenGyro
Minor fix update! Fixed a bug where clicking on the main menu buttons would instead make you stuck at the main menu. (Keyboard selection worked, though, and still does work.)...
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Apr 20 Changelog
April 20, 2019
by
BunsenGyro
It's the big day, the Lawrence Tech Expo! Lots of improvements and tweaks in preparation for the Expo, but here are the highlights: Sound effects! (Public Domain sound effects from FreeSound.org) Play...
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Apr 15 Changelog
April 16, 2019
by
BunsenGyro
As the LTU Expo approaches, this game is nearing a state of readiness for the Expo. A long changelog this time! Changelog: New "enemy" type: Shredder Follows along walls like Splitters. Hurts the play...
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Apr 8 Changelog
April 09, 2019
by
BunsenGyro
Spring is finally here, and so too are some additions and alterations to Circular Logic. Changelog: Added levels 11, 12, 13, 14, and 15. All enemy types are now introduced during this sequence of leve...
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Apr 1 Changelog
April 02, 2019
by
BunsenGyro
Circular Logic has completely been overhauled into a MMO first-person shooter, featuring 9 classes and hundreds of hats. ...April Fools! Actual Changelog: Added a third Splitter variant that splits in...
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Mar 26 Changelog
March 26, 2019
by
BunsenGyro
Added new enemy type: Splitter. Currently comes in 2 sizes. The larger version splits into two smaller versions upon being attacked by the player. If player is spotted, chases directly toward the play...
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Feb 25 Changelog
February 26, 2019
by
BunsenGyro
Changelog: Returned the ability for the player to actually reflect projectiles, now that the code had been working properly for the Slammer enemy being reflected Optimized the size and positioning of...
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Feb 18 Changelog
February 26, 2019
by
BunsenGyro
Changelog: Player HP is now persistent between levels. (Have yet to remove the ability to reset on current level if you die.) Added an intro level The starting level if you have not already completed...
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Feb 11 Changelog
February 26, 2019
by
BunsenGyro
Changelog: Removed the ability to press R to reset at any time. Despite the praise of this, it wouldn't fit the game's intended design. Added a new enemy: Slammer Added a new scene to demonstrate the...
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