Mar 26 Changelog


  • Added new enemy type: Splitter.
    • Currently comes in 2 sizes.
    • The larger version splits into two smaller versions upon being attacked by the player.
    • If player is spotted, chases directly toward the player.
    • If player is not spotted, will follow along walls until player is spotted.
    • When deflected by player, gets knocked back and stunned.
    • Spins around at a rate proportional to its speed.
  • Added additional scene to current testing rotation to show off the Splitter enemy.
  • Made the shade of the walls less overbearingly bright.
  • Removed the particle effect on the player when taking damage; this particle effect now only appears for enemies getting hit, reducing confusion on encounters. The player's flickering effect upon taking damage is enough visual indication.

Files

Mar 26 Build.zip 14 MB
Mar 26, 2019

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