Apr 8 Changelog
Circular Logic » Devlog
Spring is finally here, and so too are some additions and alterations to Circular Logic.
Changelog:
Added levels 11, 12, 13, 14, and 15. All enemy types are now introduced during this sequence of levels.
- Levels can once again be reset upon death.
- The Slammer got a new redesign again!
- The Slammer now spins!
- Spins at full speed when able to slam.
- Stops and "revs up" when it hits a wall and is returning to its slam-able state
- Fixed a bug where the Slammer actually could not destroy Chargers (the small blue triangles). Not that anybody noticed, since the two enemies were not yet placed in the same level until now.
Files
Apr 8 Build.zip 14 MB
Apr 09, 2019
Get Circular Logic
Circular Logic
Status | In development |
Author | BunsenGyro |
Genre | Action |
Tags | 2D, Top-Down |
More posts
- Apr 29 ChangelogApr 29, 2019
- Apr 20 ChangelogApr 20, 2019
- Apr 15 ChangelogApr 16, 2019
- Apr 1 ChangelogApr 02, 2019
- Mar 26 ChangelogMar 26, 2019
- Feb 25 ChangelogFeb 26, 2019
- Feb 18 ChangelogFeb 26, 2019
- Feb 11 ChangelogFeb 26, 2019
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