Feb 18 Changelog


Changelog:

  • Player HP is now persistent between levels.
    • (Have yet to remove the ability to reset on current level if you die.)
  • Added an intro level
    • The starting level if you have not already completed the intro level. If you have, the first level upon selecting Play on the Main Menu is the previous build's first level.
    • To prevent needless save data creation at this point, the ability for the game to remember what you have done between different play sessions has not been implemented yet. i.e. If you turn off the game and turn it back on, it won't realize that you've already beaten the intro level on the last session.
    • Prompts with button controls are planned to be added to the Intro Level, if the player fails to figure out the next given action required within a certain amount of time.
    • For the purposes of the Intro Level, added two harmless enemy types to demonstrate the primary functions of the player without risk of dying.

Files

Feb 18 Build.zip 14 MB
Feb 26, 2019

Get Circular Logic

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