Apr 15 Changelog


As the LTU Expo approaches, this game is nearing a state of readiness for the Expo. A long changelog this time!

Changelog:

  • New "enemy" type: Shredder
    • Follows along walls like Splitters.
    • Hurts the player, cannot be hit, and destroys walls like Slammers.
    • Can be deflected to change its direction or, if it isn't moving against walls, launched away from the player.
  • Added levels 16, 17, 18, 19, and 20.
  • You can now restart the current level and exit to Main Menu when paused in a level.
  • You can no longer begin an attack or a deflect when paused.
  • You can no longer pause when dead.
  • Your attack hitbox has been given a stern talking-to, and will no longer peace out and float away from you if it is active while you're moving against walls.
  • You no longer have friction when moving against walls.
  • Projectiles are now properly destroyed when touching Slammers.
  • Reflected projectiles now hurt Splitters.
  • On Level 1, if you take too long to move, a prompt will fade in to tell you how to move. (Similar prompts are planned for attacking and, in Level 2, reflecting, as well.)

Files

Apr 15 Build.zip 14 MB
Apr 16, 2019

Get Circular Logic

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