Apr 15 Changelog
Circular Logic » Devlog
As the LTU Expo approaches, this game is nearing a state of readiness for the Expo. A long changelog this time!
Changelog:
- New "enemy" type: Shredder
- Follows along walls like Splitters.
- Hurts the player, cannot be hit, and destroys walls like Slammers.
- Can be deflected to change its direction or, if it isn't moving against walls, launched away from the player.
- Added levels 16, 17, 18, 19, and 20.
- You can now restart the current level and exit to Main Menu when paused in a level.
- You can no longer begin an attack or a deflect when paused.
- You can no longer pause when dead.
- Your attack hitbox has been given a stern talking-to, and will no longer peace out and float away from you if it is active while you're moving against walls.
- You no longer have friction when moving against walls.
- Projectiles are now properly destroyed when touching Slammers.
- Reflected projectiles now hurt Splitters.
- On Level 1, if you take too long to move, a prompt will fade in to tell you how to move. (Similar prompts are planned for attacking and, in Level 2, reflecting, as well.)
Files
Apr 15 Build.zip 14 MB
Apr 16, 2019
Get Circular Logic
Circular Logic
Status | In development |
Author | BunsenGyro |
Genre | Action |
Tags | 2D, Top-Down |
More posts
- Apr 29 ChangelogApr 29, 2019
- Apr 20 ChangelogApr 20, 2019
- Apr 8 ChangelogApr 09, 2019
- Apr 1 ChangelogApr 02, 2019
- Mar 26 ChangelogMar 26, 2019
- Feb 25 ChangelogFeb 26, 2019
- Feb 18 ChangelogFeb 26, 2019
- Feb 11 ChangelogFeb 26, 2019
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